top of page

The interactive timeline feature allows students to trace historical events and curate their personal timelines throughout their schooling. As their historical knowledge deepens, they can expand their timelines with more content. We also outlined monetization strategies and scaling approaches to broaden the app's reach.

Learning application concept for history education



Mira Krogh,
Trine Erga + Me




(Interaction Design)


4 Weeks

Aschehoug aimed to develop a learning platform customized for Norwegian primary students, emphasizing the nuanced connections in history. The design prioritized cultivating creativity, engagement, and exploration curiosity, aligning with the Directorate of Education's updated learning objectives.


Sparking curiosity for kids to explore history


Qualitative Domain Experts Interviews

Hours user-testing prototypes with kids


Individual Proof of Concept Prototypes 


Competing products analyzed

Daily life during historical events

Discover the mundane aspects of historical lives like the Vikings by zooming into the timeline. Explore their diets, work, and daily nuances to get a fuller historical picture.

When and Where?

Navigate through epochs using the top widget and explore event locations on the map. Click bubbles to unveil detailed event information.

How? Like this!

Enhance your exploration by adding content to your collection for future reference. Your mind map is a space to create, discuss, and share insightful historical connections.

Who and What?

Scroll horizontally through the timeline view to uncover historical events. Events are accessible for detailed viewing both on the timeline and the map, providing a flexible exploration experience.

1. Getting started

Define parameters aligning with Aschehoug, the Directorate of Education, and pedagogical standards.

2. Planning

Develop a design strategy and a cohesive project plan aligning with Aschehoug's initial objectives.

3. User Involvement

Conduct in-depth interviews with teachers, domain experts, and 5th-6th graders to gather qualitative insights.

4. User testing

Utilize wireframed prototypes to assess and enhance the users' learning experiences.

5. Interface Design 

Synthesize insights from user testing to craft a unified and logically structured user interface.


From expert insights and user testing, the importance of revealing historical events for a comprehensive understanding was clear. A focus was placed on utilizing visual and structural hierarchy, allowing users to create connections from diverse viewpoints, enhancing their learning journey.

Functionality was categorized into distinct views to guide students through phases of exploration, collection, and connection-making in their learning process.


Contextualized Learning to Uncover Historical Connections

Thinking about skipping through?

Here is a 1 minute summary

Learning Impact

The most important metric used during development was the knowledge users gained, not just task completion. I prototyped and tested a range of prototypes with kids to determine which features most effectively helped them make connections and understand events, through answering questions afterwards; "Explain what happened Stamford Bridge."

Potential Enhancements

Reflecting on the project, we could improve the transition between the app's sections (map, timeline) for smoother user navigation. Enriching the timeline with a greater variety of elements may also clarify the historical importance of various events.

My Contribution

I conducted expert interviews and managed all user testing and evaluations with kids. While the project was a team effort with joint concept development, I was responsible for the placeholder content, the design of the categories, and the map and timeline interfaces, with feedback from peers.

" It looks like

a riddle!"

- grade student during user-testing

Timeline Teaching: Visual History Education

Samflink is an app concept for learning and understanding history through an interactive timeline.

The concept was created for Aschehoug Publishing to strengthen their position in the digital education market in Norway.

Figma, User testing, Wireframing, UX and UI.

bottom of page